Joined: Sat Feb 11 2006, 12:44pm Location: Posts: 197
Hi Guerna,
I had a lot of fun on the Fritzbot server until about 00:30 I was disconnected from the server. Since then I can not connect to the server. Trying to connect I get the following message: Game code (ui_mp_x86.dll) failed Pure Server check. This message was not shown ever before. I don\'t have any idea what to do now. Please help me!
Sorry for causing you all this trouble. There was a bug preventing human players from shooting each other with mp40 or thompson so i wanted to find out what was causing this. I downgraded back to version 0.53 of the bots and upgraded to 0.54b. Since you had other version installed when i ran the 0.53 server , you got rejected because the pure check found another version of fritzbot. Deleting your fritzbot folder or erasing the "unpure" files solves that problem like Rik said allready. I found what was wrong and corrected it so now the server will continue running the version 0.54b and there will be no more interruptions.
hi!!! This article introduces new users to the basic commands necessary to use Omni-bot in supported games.
All bot commands must be executed from the games console.
Ingame Help
Normal users will probably only ever use the few commands listed below, but if you ever forget the commands, or just want to see a list of all the commands available from the bot type this:
/bot help
This command will print out all the commands available in the bot, along with short descriptions of what they do.
There is only a few commands necessary to use Omni-bot, though there are many more available. The most important ones for basic usage are the commands to add and kick bots.
Adding Bots
To add a bot to the game, type:
/bot addbot
This will add a bot to a random class, and on the team with fewer players. In order to have more control over the bot that is added you can specify more information in the addbot command. The full format is as follows.
/bot addbot name team# class# (Omni-bot <= 0.231) /bot addbot team# class# name (Omni-bot > 0.231)
All the options after 'addbot' are optional, but must be in the order shown above. This means that if you want to specify a team, then you need to specify a name. If you leave out the name when trying to add bots to a certain team, like /bot addbot 2, it will not work. You should know when you accidentally do this, because the bots name will probably be the number. Please note we slightly changed the syntax of the addbot command in Omni-Bot > 0.231! Basically the order of the paramters has changed a bit, everything else stayed the same.
Here are some examples:
/bot addbot 1 - adds a bot to team 1 /bot addbot 1 3 - adds a bot to team 1 as class 3 /bot addbot 1 3 bob - adds a bot named bob to team 1 as class 3
Kicking Bots
Kicking bots is even easier. There are 2 ways to kick bots.
/bot kickbot name - kicks a specific bot by this name. /bot kickall - kicks all bots.
Using minbots/maxbots to add and kick bots
In addition to the commands described above there is the possibility to have bots added/kicked in an automatic fashion by using the following commands:
/bot minbots # - sets the minimum number of bots to always keep on the server /bot maxbots # - sets the maximum number of bots to add to the server if there are empty slots
The server will be filled up with bots until maxbots is reached. When human players join, bots will be kicked until minbots is reached. To allow human players to join the server, maxbots must be lower than the maximum number of allowed players, e.g. if you run a 20 player server, you should never set maxbots to more than 19. The best way to use minbots/maxbots is probably from a script because otherwise if you switch maps the settings will be lost. Check out the example scripts in your Omni-bot script folder!
Example: If you run a server with 20 player slots and you want to always have at least two bots on it and fill the server if there are no human players around, you would set minbots to 2 and maxbots to 19.
Erm, Rik that is for the SPQR server and the TDA server. I think Cris meant the explanation for FRITZBOT. There is a wiki for fritzbot that can be found at this [link]
Joined: Sat Feb 11 2006, 12:44pm Location: Posts: 197
Hello Guerna, Hello Rikwar,
True, the subject here is the Fritzbot-server. I'm looking for instructions to add a bot at a certain side (f.e. Allies) on the Fritzbot-server - as it was possible in the old Wolfbot-Mod. I knew the instruction-file (your link), but I could not find any advice even there.
Nevertheless, thanks a lot to Rikwar for the work (above) he've done.
Fritzbot is working differently from wolfbot. To add a bot to certain side you need to add a bot that has that side in his profile. Bots will allways play on the same side and with the same class and weapon. All that is defined in the bot profile. There is a default bot profile list in the link i gave you. There you can see what bot plays on what side. An easy way of balancing teams is by doing: /RCON kick allbots All the bots will be kicked and the teams will be evened up automatically. If there is one player short you need to add or kick a bot. If you unzip the mp_FritzDepot.pk3 you can open mp_depot_bots.cfg. There you have the commands how to add a specific bot to Allies or Axis.
Joined: Sat Feb 11 2006, 12:44pm Location: Posts: 197
Hi Guerna, very interesting what you wrote above. Now I see a bit clearer. Thanks a lot for the good explanation! I hope to see you again soon on one of the servers. (but: Im in holidays from 30.09. until 03.09.).
probleme server after server loading map game crash
with this message >> warning re_add poly to scene null poly shader << or game crash and return desk???
i found this >>> Warning RE_Add Poly To Scene: Null Shader
A. Usually an error with a shader which you need to find, it can prove difficult, you have to move custom pk3 files one by one into a temp folder and then see if you still get the error, when you dont get the error you will know what pk3 file to look in and look for the broken shader you have made.
Joined: Thu May 18 2006, 11:29pm Location: new york, us Posts: 342
buggy pk3, maybe... i did this with et when i had a problem, i deleted pk3 till it worked again. Of course saving the pk3's in a temp folder. Check castle warbitz, ive seen problems with this server and solutions maybe...
I finally had a chance to fix the Fritzbotserver. The problems on mapchange are gone now. Yesterday I had 3 mapchanges without any problems. I think the fritzbotserver is cured again.
To have a better connection try these settings : /RATE 42000 /cl_timenudge -50 /cl_maxpackets 100 This will compensate for the überness of the bots since your reaction time will be a lot shorter.
If you still have errors or weird behaviour you can try this procedure :
Delete your fritzbot folder and connect to the server. Download will take about 5 minutes. When you entered the game successfully quit the game and download the soundpack form Castlewarbitz again. Put mp_zfritzsound.pk3 in main and fritzbot folder and all should work without any problems.