Maps for TDA-server
^((TDA^))Cris-D50(Ger), Fri Apr 11 2008, 09:47am

Maps for TDA-server

Proposal:

Navarone (Offense: Allies)
The River 2 (Offense: Allies)
V2 factory (Offense: Allies)
Eagles (Offense: Allies)
Market Garden (Offense: Allies and Axis)
Marrakech_Streets Et_Mor2 (Final) (Offense: Allies)
Transmitter (Offense: Allies)
Tramfight (Offense: Allies)
Bergen (Offense: Allies)
Normandy Breakout (Offense: Allies and Axis)
Ice (Offense: Axis)
Hindenburg (Offense: Allies)
Fliegerhorst (Offense: Allies)


12.04.08:
Further proposals:

MLB Egypt (Offense: Axis)
Castle attack (Offense: Allies)
Loffys Tram (Offense: Allies)
St Nazaire (Offense: Allies)
Lighthouse (Offense: Axis)
Caha Taverne (Offense: Axis)
Bremen (Offense: Allies)

In the past I have tested about 120 ET-maps for Wolfestein-City.
These proposed maps got the best notes beside other maps.



Re: Maps for TDA-server
^((TDA^))Rusty(B), Fri Apr 11 2008, 10:20am

I have only one favorite: TEMPLE

Re: Maps for TDA-server
Luc, Fri Apr 11 2008, 12:42pm

Frostbite
ET_Beach
SupplyDepot
Snatch3

Fast action maps

Re: Maps for TDA-server
^((TDA^))LeVieux(B), Sun Apr 13 2008, 08:10am

good idea, because allways the same map....



Re: Maps for TDA-server
^((TDA^))Rusty(B), Sun Apr 13 2008, 08:44am

lol Cris, you posted on April 11 and updated om March 12.
Nice list, I like it.
Now for sequence, I like to propose to alternate between maps so Allies attack, then a map where Axis have to attack and so on. This way we avoid that it is always the same team that is defending.

Re: Maps for TDA-server
^((TDA^))BATISTA, Sun Apr 13 2008, 12:20pm

Cris I dont know all the maps but they sound awesome and Rusty that is a great idea I kinda hate defending but that idea will take away some of boredom

Re: Maps for TDA-server
^((TDA^))Cris-D50(Ger), Sun Apr 13 2008, 01:45pm

^((TDA^))Rusty(B) wrote ...

lol Cris, you posted on April 11 and updated om March 12.
Nice list, I like it.
Now for sequence, I like to propose to alternate between maps so Allies attack, then a map where Axis have to attack and so on. This way we avoid that it is always the same team that is defending.

Well, Rusty, I hope you can forgive me for this tremendous fault, lol.

Unfortunately on most maps Allies are on offense (see above).
So we shall not get an alternating sequence, but we should try our best in the map-cycle.
May be we should more vote for SWAP.

Re: Maps for TDA-server
Luc, Sun Apr 13 2008, 05:04pm

You could make it like on RTCW Fritzbot, 1 round offense, 1 round defense

Re: Maps for TDA-server
^((TDA^))Cris-D50(Ger), Sun Apr 13 2008, 05:42pm

Good idea, Luc!

Re: Maps for TDA-server
^((TDA^))Guerna(B), Wed Apr 30 2008, 09:50pm

The maps are uploaded to the server
Shall i make a maprotation for them ?

Re: Maps for TDA-server
^((TDA^))Rusty(B), Thu May 01 2008, 08:46am

Maybe we should first take note for every map what team is in offense. Then make sure that the sequence is balanced. Another thing: it is private server, but we could publish the password on this site?

Re: Maps for TDA-server
^((TDA^))Cris-D50(Ger), Thu May 01 2008, 11:40am

Hello Guerna,
a map-rotation with ABBA-sequence (as Luc recommended) would be nice.
By ABBA we learn the new maps quickly.