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Just a question

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SilentAssassin
Wed Aug 03 2011, 04:58pm Print View
[ General of the Army ]
Registered Member #160
Joined: Sun Nov 14 2010, 03:17pm
Location:
Posts: 15
Dear all,

My question is purely informative In the past I played a few times on several ET servers. Not sure however which mod was installed on these severs. Strangely enough next to conventional AP mines the engie was also able to plant poison mines. Also, altough I am not sure anymore which class it was, I think CVOps but not sure, could use poisoned gas canisters. Once thrown they give a smoke cloud en make a distinct sound. Enemies in the direct surroundings of the canisters loose health depending on the time they stay next to the canister. If the enemy doesn't move, like some bots or even human players do they die after some time. I was wondering if this is a part of NQ, that needs to be enabled or configured or is this part of a different mod?

Kind regards,

Erwin.
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^((TDA^))Cris-D50(Ger)
Wed Aug 03 2011, 05:12pm
[ General of the Army ]

Joined: Sat Feb 11 2006, 12:44pm
Location:
Posts: 197
Hi Erwin,
as far as I remember CVOps with poisoned gas canisters were a part of Jaymod.
We played that mode 1 or 2 years ago.
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SilentAssassin
Wed Aug 03 2011, 11:38pm
[ General of the Army ]
Registered Member #160
Joined: Sun Nov 14 2010, 03:17pm
Location:
Posts: 15
^((TDA^))Cris-D50(Ger) wrote ...

Hi Erwin,
as far as I remember CVOps with poisoned gas canisters were a part of Jaymod.
We played that mode 1 or 2 years ago.


Oh ok thanks for the information Chris. Too bad they are not available in NQ because I personally liked them. But as always each mod will have its own advantages and disadvantges .
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SilentAssassin
[03 Jan : 17:00]
happy New Year to all of you. Let's start by wishing you a good health and may all your plans and wishes may come true
^((TDA^))Guerna(B)
[01 Jan : 12:59]
HAPPY NEW YEAR
^((TDA^))Guerna(B)
[25 Dec : 11:53]


MERRY XMAS Everyone
^((TDA^))Cris-D50(Ger)
[21 Dec : 18:24]

Hi William,
thank you very much for fixing that.

^((TDA^))Guerna(B)
[21 Dec : 14:06]
Hi Christian,
I fixd the server by cleaning the logfiles that grew too big.
It should work like a charm now.
^((TDA^))Cris-D50(Ger)
[20 Dec : 17:38]
someting goes wrong on Cooll-server.
Changing map is lasting 5 min.
^((TDA^))Guerna(B)
[30 Nov : 11:18]
Glad to be of help
^((TDA^))Cris-D50(Ger)
[26 Nov : 18:02]

Hi William, thanks a lot!
^((TDA^))Guerna(B)
[25 Nov : 21:13]
Hi Christain,

Thanks for the info.
I heve fixed the waypoints.
It should work now.
^((TDA^))Cris-D50(Ger)
[25 Nov : 19:28]

On server "Cris-d50 Xmas 2025 NQ" waypoints are missing on map:
uje_christmas
uje_castle_xmas
uje_xmas_factory.
Also the map "northpole" can not be found.
^((TDA^))Guerna(B)
[05 Nov : 18:00]
Hi Ron,
I changed XPSAVE config so it wil l hopefully fix the problem. Please test and give me some feedback.

Cheers Guerna
giga
[03 Nov : 16:39]
William, i have no xp save on the christmas server.
^((TDA^))Guerna(B)
[01 Nov : 14:54]
XMAS Server is now UP Visit 188.42.131.213:27960 to play the XMAS maps
^((TDA^))Cris-D50(Ger)
[28 Oct : 15:08]

Hi William, I did what you proposed but still have the same problems.
But I can play so far.
^((TDA^))Guerna(B)
[25 Oct : 10:18]
Hey Christian,
The error comes from CRIS-COOL server installation.
Delete NQ folder and connect to FUN sserver so it will download the correct NQ paks. After that you can connect to any NQ server without errors. Cris Cool is discontinued.

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